Is it possible to defeat grox




















Stock up on tons of terraforming machines, particularly the ones you can just fire and forget. A Superweapon is an item which can cause massive destruction, or give a player an advantage. Abilities fitting this description exist in Civilization stage and Space stage. If you ally with the Grox, all or nearly all species in the galaxy will declare war on the player controlled empire.

William Ralph Wright born January 20, is an American video game designer and co-founder of the former game development company Maxis, and then part of Electronic Arts EA.

To ally with the Grox, fly over to them where they are located near the Galactic Core. You must first disband your allied fleet and turn off Auto Blaster, or your allies will attack the Grox and make things worse. Explore this Article methods. Tips and Warnings. Related Articles. Method 1. Get interstellar drive 5, the wormhole key, and all the terraforming tools that don't use ammo.

You should also get 2 of each type of creature to make a T3 planet. Find a wormhole that leads you close to the center of the galaxy. If a wormhole doesn't lead the to the center of the galaxy, go back in and find another one.

Once you are close to the center of the galaxy, find a good star that has a lot of empires around to trade with, is close to the grox, and has good spice. Purple spice is the best. Just abandon your home planet. If it gets attacked, don't go defend it. If you have enough money, fill up all the colonies with buildings. If not, make money from missions.

Now to start killing the grox. Find one of their star systems and zoom in on an inhabited planet very fast. After you destroy them using one of the following methods, pause and zoom out, unpause and go to the next colonized planet If available or reach your zoom out limit, unpause and immediately zoom out.

You will receive less damage. Method 2. Use terraforming tools to make the planet at least T1. You don't have to put in plants and animals.

This will kill the grox. Just repeat until you finish all the planets. Method 3. This is the best way if you don't want to colonize that planet. Buy lots of anti matter missiles from an empire with the warrior archetype. They sell the cheapest weapons. Including the uber turret and Planet Buster Buy as much as you can so you don't have to refill for a long time. Start attacking the planets. A T3 world with 3 cities, maximum fortification and an Uber Turret but most of the time the Uber Turret will do can defend itself against almost all empire attacks without your help, even from the Grox, and such defenses will wipe the floor with pirates.

The worlds you care about keeping, and the ones most commonly raided by the Grox, should be at least T2, fully-colonized, and fully-fortified. The Green Keeper ability earned by getting the Religious trait card in the Civ stage will reduce bio-disasters, as will the Bio Protector and Bio Stabilizer colony tools. Go to a Grox planet near the core and use Staff of Life to terraform.

Drop a monolith to uplift species. Repeat as necessary to systems, but make sure the systems targeted are far enough away so the future empires won't go to war with each other. After a while, the entire central area will be allied territory. Repeat as necessary with other areas. Terraforming as a weapon against the Grox is similar to but opposite from using terraforming tools to reduce any other enemy empire world's T-score; the objective when terraforming Grox planets is to increase its T-score to T1 or better, at which point all Grox life and civilization on that planet is destroyed.

It is not necessary to fill out the food web of the planet unless you wish to colonize and fortify it ; simply get the temperature and atmosphere levels inside the habitable range.

Terraforming using the energy-based tools is simple, straightforward and the cheapest, but among the slower options. The strategy is simply to pick the appropriate energy-based terraforming tool and use it on the planet while constantly moving to avoid Grox ships and colony defenses. Use-based tools such as Ice Comet and Volcano are expensive but often useful as they can be placed on one planet of a multi-colony system while you use energy tools on another planet in that same system.

If a player plans on terraforming the Grox into extinction, it is recommended to have a large stock of Energy Mega Packs as terraforming takes a lot of energy the Staff of Life can help here, but with only 42 uses the number of planets it can terraform is insignificant compared to the vastness of their empire. However, planting an ammo terraforming tool that goes in diagonal directions will destroy it. Conventional warfare against the Grox requires weaponry more powerful than standard.

The only weapon that can take out swarms of Grox ships in one shot is the expensive Anti-Matter Missile , though Proton Missiles and Lasers also work well though you may need to repair more often. To eliminate cities your best option is using the similarly expensive Anti-Matter Bomb , which can also destroy the enemy in a single blast, though the Mega Bomb is almost as good most cities require only two to four hits.

This strategy requires a long and grueling war, but it is one of the most fun. Also since your full empire is halfway across the galaxy, they can only stage sporadic raids on your most prized worlds and if you set up a few colonies in Grox territory they will focus on those and not your home space. On more than half of Grox planets, they have nothing more than a city hall or two or three buildings, so it is better to save your Anti-Matter Bombs for larger colonies.

Since most of the Grox cities are unfortified with minimal buildings, first fly close to the city to draw the local defense UFOs as well as the area patrol UFOs if they followed you down to the surface away, then fly back low and dump a few Mega Bombs or an Anti-Matter Bomb at its city hall to destroy the city. Once the city is destroyed, all local defense ships, which are the stronger of the two defensive classes of Grox ship, having health as opposed to , will disengage and start to ascend out of the planet.

Make sure not to enter orbit before the area patrol UFOs disappear from the planet's surface, or they will keep attacking you once your UFO enters orbit. The weaker patrol ships will continue to fight to the death, even after the destruction of all colonies on the planet, but their low health makes destroying them a relatively simple task.

Strategic use of allies can be very helpful in conventional warfare; allies can be bribed into attacking Grox worlds, which takes some heat off of you and increases the damage done over time.

They are extremely aggressive and are only able to survive on otherwise uninhabitable T0 planets. Raising a planet's T-Score will make it impossible for the Grox to inhabit it and will destroy any existing Grox colonies on said planet. It is extremely hard for any empire to defeat the Grox since their amazingly vast empire spans 2, systems with more than 5, planets. Writings taken directly from the letters on the "Dance With the Devil" badge noticeably exhibit Grox lettering.

Some of the letters share a striking resemblance to Latin letters. The Grox voice is a glitchy, beeping, fluctuating, computerized voice with many strange words, and is also composed of what pitch or tone is used, though their anthem is quite different from this.

It consists of static, robotic keening and a deep, happy voice singing. During this time, they have somewhat different sounds, in which their voice is high and calm with some sudden moments of glitchy anger. At some point, they are even heard laughing. An apparent departure from the usual computerized voice is the Grox anthem. If a player allied to the Grox comes close to one of the Grox's cities, they will initially hear screeching sounds, but after about 30 seconds, they will hear an anthem that sounds like an opera singer with a deep voice singing a strange song in a weird language.

Although the Spore manual says "They don't understand relationships", you may still deal with Grox. The relationship of a player allied with the Grox. It can get higher than this - it just requires some time with embassies, the gracious greeter super-power, etc. They are extremely dangerous. We have not managed to establish a working relationship with them. If you wish to ally with the Grox, it is highly recommended that you must have a Gracious Greeting consequence ability—which is obtained when completing the Tribal Stage with the Friendly trait—, which gives a relationship boost with races you meet.

An ideal archetype is Zealot because they have the Fanatical Frenzy ability it breaks the Galactic Code and the Gracious Greeter ability if they're social in the tribal stage.

Scientists have Gravitation Wave, but they can't be social in the Tribal Stage. To ally with the Grox, fly over to them where they are located near the Galactic Core. You must first disband your allied fleet and turn off Auto Blaster , or your allies will attack the Grox and make things worse. Note that your reputation will be decreased by with other empires when you are allied with Grox. You can pay money to end the war, which will erase everything about your reputation - including the from allying with Grox.

Empires you have not contacted will instantaneously declare war on you when you contact them. Even empires you uplift will immediately turn against you. However, the empires won't attack you until you answer their war transmissions. If the war transmissions become a problem, then save and exit. Return and they won't be there. Many players, having most of the badges and achievements, turned their attention to possibly the greatest challenge the game presents - destroying the Grox Empire.

However, a problem quickly presented itself: there are a few star systems that, because of the reduced travel radius when approaching the Galactic Core , are too far away from any other star to be reached. This means that without a mod or the 1. You can use a bungee jumping glitch.



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